INNOVATION: THIRD EDITION

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INNOVATION: THIRD EDITION

INNOVATION: THIRD EDITION

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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In addition to needing a top card of value equal or higher than the card you are trying to claim to be eligible, if you already have a standard achievement of that age, your score needs to be twice as high to be eligible. If you already have two, your score needs to be three times as high, and so on. This is a review of the latest heavy strategy board game in the Terra Mystica universe. Does it continue the famous lineage? How does Age of Innovation compare to Terra Mystica and Gaia Project? Introduction A round starts with an income phase, where you receive all the exposed resource icons from your board. What follows is the action phase, where players perform actions by spending these resources (and sometimes earn others on the way). Echoes Draw Rule: If you have cards in hand, but none of them are an Echoes card, draw an Echoes card from the age matching the base card you would have drawn. In either case, if victory is awarded, the game is ended immediately. In a team game, this grants victory to that player's teammate, as well. Playing with Expansions

In the action phase, players continue to perform one action at a time, until everyone passes. This means you can perform as many actions as you can afford per round. Some of the actions are: Draw"/"Meld"/"Achieve"— Dogma effects that instruct you to do one of these things are performed similar to taking the action, but do not count as that action for any purpose that cares about that distinction. So, how does everything add up when the game is in action? Very good, actually. The gameplay is very similar to both GP and TM (obviously), but Age of Innovation could be best described as a pimped-up Terra Mystica. Very comparable, yet with more customization options.Just like its predecessors, Age of Innovation is a top-notch strategy game. It’s definitely on the more complex side of the spectrum and it can take players a while to get into. But with some enthusiasm, it’s definitely possible. Also, you might look into Terra Nova first. Unless a dogma effect explicitly tells you to draw an Artifact, or to draw a card from any set and you choose Artifacts, the only way to bring Artifact card into play is to trigger a dig event. The game ends immediately (even during a dogma effect) when a player has claimed the required number of achievements. Your highest visible bonus adds its full value to your score. Every other bonus visible on your board adds 1 to your score. If any cards are eligible, you may choose one to promote, melding it to your board (this is not a Meld action, and will not trigger related events).

Relics may only be "seized" from the available Relics area, or from any player's achievements pile (including your own). If the game ends from a player attempting to draw above 10, the teammates combine their scores, and the higher total team score wins.Top Cities cards can be targeted for Dogma/Endorse actions, despite not having Dogma effects. The icon that appears the most on the City is considered its featured icon.

If you have one card or no cards in hand, you must ignore the effect. 2. If you have at least two cards in hand, you may choose to ignore the effect. 3. If you have at least two cards in hand, and choose to return two, you must then score your top red card. 4. If you have no red cards on your board, you may still return two cards from hand, but nothing else will happen if you do.) Execute the effects ... as if they were on this card— execute the effects printed on the targeted card as if they were printed on this card, meaning the featured icon will be the one on this card, which may affect who shares them or is vulnerable to them. References to "other" cards could affect the targeted card. This includes if you are playing with other expansions, and have to draw a base card because that other expansion's supply pile is empty The online adaptation is based on the third edition of Asmadi games for the artwork. For the rules, you can choose between:Do X]. If you do, [Y]"— you must do [X]. "If you do" does not imply that you have a choice. If you have no cards, or no cards of the specific color/value, in the right place, then you ignore the [X] effect. If you do not have as many cards as the [X] effect asked for, you do it with as many as you have, but then ignore the "if you do" [Y] effect (as you did not fully do [X]). If you could not ignore [X], you must then execute the full "if you do" [Y] effect, or as much as possible. Some tweaks have been made to the cards for 3rd Edition, but these are all very minor changes – in fact you would probably have to painstakingly inspect each card from both editions in turn to spot them and a lot of them are mostly to do with wording/phrasing as opposed to a balance fix.



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